![]() This non-consumable item enables a player to leave their “sign” on the ground, allowing others to touch it in their own world. As with previous Dark Souls games, the “White Sign Soapstone” will be returning as the key item for this. There are two ways in which a friendly player can interact with other players online by summoning or by being summoned. If this features remains, not all phantoms will be players in the real world. It should be noted that previous Dark Souls games also made it possible to summon and be invaded by NPC’s. Though if you are to enter another player's world, you will also take on the appearance of a red or white phantom. The hosting world’s character will remain as is, void of any spectral glow that the other players exhibit. Color is used to differentiate hostile versus non-hostile players red representing hostile and white representing non-hostile. As with the previous Souls games, players appear in other worlds as spectral phantoms with a glowing aura. First is the basics, which start with recognizing phantoms.
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